Otherwise, you’ll only be splitting your damage types, which is helpful in a hybrid party but not so much for a Blood Mage. Those two hybrid Pyro/Necro spells do physical damage, which is the type of damage you’re trying to specialize in. I’d actually advise against going large into Pyro if you’re trying to build a Blood Mage, you’ll only need 2 points there for Corpse Explosion and Mass Corpse Explosion. If you only need Necro for the skills, which is generally the case with a Blood Mage build, 3 points is enough, so you’re fine. It might be better at the start anyway to just skip the INT staff until you get rolling on Pyro so at least you're consistently doing all Physical damage to get through their Armor. If you don't use a staff, then your weapon won't scale off INT and will be weaker. You'll also want a Fire staff because it's damage will also be increased by the points you point in Pyro (remember it's all fire damage, even from weapons, grenades, or scrolls).ĮDIT: I should also point out this build may struggle early since your Necro skills will do physical damage and your warfare skills will do magic damage if you use a staff. Staves are the only melee weapon which also scale with INT (spears/daggers FIN, and the rest STR). Most Warfare skills require you use a Melee Weapon. If you're using Warfare skills make sure to use a Staff. INT does increase Pyro damage, as do points in Pyro so you're looking good overall. You'll have to really play around the interesting and situational damage that Necro provides with things like Shackles of Pain, and Death Wish + Living on the Edge. So 10 points in Pyro is a 50% increase to all Fire Damage.Īdding Pyro will work just fine with your build but the damage won't really take off until you get more points invested. Other than Necro, the rest of the "magic" schools (Geo, Pyro, Hydro, Aero) each increase the damage of their associated elemental damage type for each point invested. This opens up some interesting builds allowing you to pump high INT levels and still deal respectable Physical damage (though never on par with the more traditional Physical classes).
Necromancy is also an exception to the "magic" schools since it does Physical damage but the skills themselves scale with INT. Necro you only want to unlock the right skills, or to get more self-healing through damage. So yes, Warfare will increase your Physical Damage for each point. Points in Warfare increase the Physical Damage you deal by 5% for each point. Points in Necromancy heal your Vitality each time you damage Vitality. You're right in everything you're doing although the reasons are a bit off.Įach skill school has a secondary effect for each point invested, besides just unlocking more spells. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview